![]() ![]() ![]() The game breaks down into two segments: exploration and combat. It’s a compelling yarn then – admittedly told through some fairly dodgy text based dialogue – and kept me pressing on through issues I had with both the visual and game design. This is a group barely held together, fraying at the edges as each character’s secret machinations and hidden agendas add genuine tension to the story. In a neat touch, each character in the group has their own motivations for wanting to find the good doctor, and let’s just say their goals don’t always go hand in hand. Set in a mysterious, post-apocalyptic world, Project Helios follows the adventures of a team of eight distinct individuals as they attempt to track down the mysterious scientist Dr Margaret Blythe. It’s a shame, because this strategy/RPG hybrid had some potential. It’s also an issue that could have so easily been resolved with a bright and intuitive HUD, but everything is dull, muted and utterly indiscernible. It’s a huge miss-step that massively hampered my enjoyment of the game. The indoor levels aren’t much better because, funnily enough, characters wearing grey also don’t stand out against gun metal corridors. Good luck trying to figure that out at a glance it’s like having a pair of beer googles covered in greasy finger smudges stuck on your face. Clearly in real life this would simply be very effective camouflage, but in a video game it made my eyes ache as I desperately spun the camera in an effort to try to figure out where everyone was, and then deciphering who they are.
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